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Why haven't computer-game animators tried this yet? |
Have computer animators ever tried to build 3D models from actual photography? Here's what I mean. Let's say I'm interested in creating a World War 2 fighting simulation game. Instead of creating a tank model from scratch, I could simply find a real-life tank and take a picture of each dominant side panel and "slap it on" a wire frame model that I've made on my computer. Circular features of the tank--like its firing barrel--would be a lot trickier, but flat planes should be pretty simple to paste to. Not only is it feasible, it's exactly how 3D game modelers create many of their resources. They simply take photos or concept art, map them to flat rectangles and position them in Maya or Max so that the plane of the quad they're mapped to is perpendicular to the line that the photo was shot along. Then it's simply a matter of setting up cameras to face these quads, switching between them and using these background images as guides for positioning vertices. It's cheating in a way, a bit like tracing 2D art with tracing paper, but it works well and in practice it's used a lot. yes it can be done (blender) but no it is not being done as a photograph is a bitmap and games rely on vector graphics - vectors are created mathematically so they can be manipulated accuratley and quickly Because photographs slapped onto 3D models look dodgy? It's called image mapping, and it's been done since the beginning of computer animation. |
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